3 x Rough = Tumbled
3 x Tumbled = Faceted
3 x Faceted = Brilliant
Sapphire + Ruby = Amethyst
Sapphire + Emerald = Tourmaline
Ruby + Emerald = Citrine
Sapphire + Ruby + Emerald = Diamond
Amethyst + Tourmaline + Citrine = Onyx
Diamond + Onyx = Spinel
Brilliant Diamond + Brilliant Onyx + Brilliant Spinel = Princess Stone
Sapphire:
Attack: Add Water to Melee Damage and increase attack power by X%. Water is strong on Fire, Weak on Lightning. (0%, 8%, 12%, 16%)
Armour: Increase Water damage resistance by X%. (8%, 14%, 18%, 24%)
Timeline: Additional X% chance of evading an attack while casting. (5%, 10%, 15%, 20%)
Ruby:
Attack: Add Fire to Melee Damage and increase attack power by X%. Fire is strong on Earth, Weak on Water. (0%, 8%, 12%, 16%)
Armour: Increase Fire damage resistance by X%. (8%, 14%, 18%, 24%)
Timeline: +X Max HP. (+4, +8, +12, +16)
Emerald:
Attack: Add Lightning to Melee Damage and increase attack power by X%. Lightning is strong on Water. (0%, 8%, 12%, 16%)
Armour: Increase Earth damage resistance by X%. (8%, 14%, 18%, 24%)
Timeline: +X Max MP. (+2, +4, +6, +8)
Tourmaline:
Attack: Attacks have a X% chance to cause paralysis for X seconds. (5% & 3, 10% & 3, 15% & 6, 20% & 6)
Armour: Reduce magical damage by X%. (5%, 10%, 15%, 20%)
Timeline: Increase Magic by X. (2, 4, 6, 8)
Amethyst:
Attack: Increase physical damage by X%, when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Armour: Reduce physical damage by X%. (5%, 10%, 15%, 20%)
Timeline: Increase magical damage by X%, when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Citrine:
Attack: Add Light to Melee Damage and increase attack power by X%. Light is strong on Dark. (0%, 10%, 15%, 20%)
Armour: Increase chace of dodging (%) by X when defending for X turn(s). (5 & 1, 10 & 1, ? & ?, 20 & 1)
Timeline: Increase by X% the chance to bump the targeted dark creature backwards on the Timeline. (5%, 10%, ?, 20%)
Diamond:
Attack: Increase speed by X. (1, 2, 4, 6)
Armour: Earn an additional X% XP from each battle. (5%, 10%, 15%, 20%)
Timeline: Increase casting speed by X%. (3%, 6, 9%, 12%)
Onyx:
Attack: Increase spell power by X%. (?, 15%, 20%, ?)
Armour: Reduce physical and magical damage received by X% when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Timeline: Increase chance (%) of dodging by X% while casting when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Spinel:
Attack: Increase attack power by X%. (15%, 20%, 25%, 30%)
Armour: Increase speed by X% for X turn(s) when interrupted. (10% & 1, 20% & 1, 30% & 1, ? & ?)
Timeline: Begin every turn X% forward on the Timeline (5%, 10%, 20%, 30%)
Princess Stone:
Attack: Increase attack power by 40%.
Armour: Reduce physical and magical damage by 25%.
Timeline: Increase spell power by 35%.
Erin's Stone: (Golem's Plight Pack DLC)
Attack: +2% critical hit chance
Armour: +2% dodge rate
Timeline: If the wearer dies in battle they recover to 50% HP at the end of battle.
3 x Tumbled = Faceted
3 x Faceted = Brilliant
Sapphire + Ruby = Amethyst
Sapphire + Emerald = Tourmaline
Ruby + Emerald = Citrine
Sapphire + Ruby + Emerald = Diamond
Amethyst + Tourmaline + Citrine = Onyx
Diamond + Onyx = Spinel
Brilliant Diamond + Brilliant Onyx + Brilliant Spinel = Princess Stone
Sapphire:
Attack: Add Water to Melee Damage and increase attack power by X%. Water is strong on Fire, Weak on Lightning. (0%, 8%, 12%, 16%)
Armour: Increase Water damage resistance by X%. (8%, 14%, 18%, 24%)
Timeline: Additional X% chance of evading an attack while casting. (5%, 10%, 15%, 20%)
Ruby:
Attack: Add Fire to Melee Damage and increase attack power by X%. Fire is strong on Earth, Weak on Water. (0%, 8%, 12%, 16%)
Armour: Increase Fire damage resistance by X%. (8%, 14%, 18%, 24%)
Timeline: +X Max HP. (+4, +8, +12, +16)
Emerald:
Attack: Add Lightning to Melee Damage and increase attack power by X%. Lightning is strong on Water. (0%, 8%, 12%, 16%)
Armour: Increase Earth damage resistance by X%. (8%, 14%, 18%, 24%)
Timeline: +X Max MP. (+2, +4, +6, +8)
Tourmaline:
Attack: Attacks have a X% chance to cause paralysis for X seconds. (5% & 3, 10% & 3, 15% & 6, 20% & 6)
Armour: Reduce magical damage by X%. (5%, 10%, 15%, 20%)
Timeline: Increase Magic by X. (2, 4, 6, 8)
Amethyst:
Attack: Increase physical damage by X%, when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Armour: Reduce physical damage by X%. (5%, 10%, 15%, 20%)
Timeline: Increase magical damage by X%, when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Citrine:
Attack: Add Light to Melee Damage and increase attack power by X%. Light is strong on Dark. (0%, 10%, 15%, 20%)
Armour: Increase chace of dodging (%) by X when defending for X turn(s). (5 & 1, 10 & 1, ? & ?, 20 & 1)
Timeline: Increase by X% the chance to bump the targeted dark creature backwards on the Timeline. (5%, 10%, ?, 20%)
Diamond:
Attack: Increase speed by X. (1, 2, 4, 6)
Armour: Earn an additional X% XP from each battle. (5%, 10%, 15%, 20%)
Timeline: Increase casting speed by X%. (3%, 6, 9%, 12%)
Onyx:
Attack: Increase spell power by X%. (?, 15%, 20%, ?)
Armour: Reduce physical and magical damage received by X% when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Timeline: Increase chance (%) of dodging by X% while casting when HP drops below X%. (20% & 20%, 30% & 20%, 20% & 30%, 30% & 30%)
Spinel:
Attack: Increase attack power by X%. (15%, 20%, 25%, 30%)
Armour: Increase speed by X% for X turn(s) when interrupted. (10% & 1, 20% & 1, 30% & 1, ? & ?)
Timeline: Begin every turn X% forward on the Timeline (5%, 10%, 20%, 30%)
Princess Stone:
Attack: Increase attack power by 40%.
Armour: Reduce physical and magical damage by 25%.
Timeline: Increase spell power by 35%.
Erin's Stone: (Golem's Plight Pack DLC)
Attack: +2% critical hit chance
Armour: +2% dodge rate
Timeline: If the wearer dies in battle they recover to 50% HP at the end of battle.